|New foliage, trees and 3D models. Click to enlarge.|
There are a lof of new features, I'll list and explain in detail the changes.
Items - A whole set of items were added to the game, a holy water bottle, bible, some notes, a teddy bear and a key. Not all items have functions yet, but you can still pick them up and use some of them. Some items have a random respawn point, the item might not be at the same place on your next play through.
Textures and Models - I changed some of the textures and 3D models, rebuilt some walls and adjusted resolutions. I'm trying to diversify and use perfecly seamless textures to the walls and stuff.
Foliage - The alpha version doesn't have much fooliage and diversity, but I'm currently working on new trees and grass, trying to make the atmosphere more immersive and close to reality.
Lighting - It's been pointed out that this alpha version is too dark. When you are walking on a grass field at night (doesn't happen too often, but just imagine), you can still see the floor and grass, that's why I added a moonlight. Moonlight is not in the current alpha version but it will be added soon, along with the new foliage.
|Tree's shadows casted because of the moonlight. Click to enlarge.|
Sounds - New sounds were added to make the game more realistic and immersive. There are some sounds still missing but I'm working on it.
Cutscenes - Intro cutscene is now officially in the game. I might make some small changes here and there, but it's pretty much done. Next step on this matter is make the ending cutscenes, which will take a lot of time and effort due to my lack of skills.
Mechanics - There are some new mechanics, most of them are related to the game ending. Ritual mechanics and some triggers were added to the final area.
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